![]() The challenge is to strike and dodge in time with the music, to create a smooth flow to combat and make you feel like you’re a god of the dance. The action part of Hi-Fi Rush is a free-flowing brawler, where Chai smacks robotic enemies with a metal guitar, all while dodging and ducking through hordes of outstretched robot weapons. This beat wants to be synonymous with your own actions, too. ![]() We too see these rhythmic motions, as Hi-Fi Rush's soda pop-infused world moves to this steady pulse - platforms move in time with the music, lights flash in pleasing rhythmic patterns, and enemies attack to the beat of the drum. Protagonist Chai has undergone a risky medical procedure and emerged from the other side with a robot arm and an iPod accidentally implanted in his chest meaning his every waking moment is punctuated by a catchy beat. Hi-Fi Rush is an action-adventure game with a mechanical core fuelled by musical beats. Developer Tango Gameworks shadow-dropped the rhythm-action game out of nowhere shortly after an Xbox presentation, jettisoning The Evil Within’s murky mental hospitals and Ghostwire: Tokyo's supernatural shinanigans for something markedly different: bright pulsating neon colours and a gang of loveable anime ruffians, where every whack and dodge is underscored by a beat. Hi-Fi Rush falls into the latter category. Other times I just want to write that a game is really bloody good, actually, and I like it lots. I might smugly write something like “it elevates the genre” while sipping wine and eating cheese, musing on how a game pushes the media forward as an art form. Sometimes I want to describe games in the most high-brow way possible. ![]() Hi-Fi Rush is only let down by its writing and character development, or lack thereof. ![]() A brilliant combination of rhythmic motions and a deep action-packed battle system make for a compelling adventure. ![]()
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